Up the sensitivity and you'll even be able to spin 180s, which can be key in multiplayer. But if you stick with the stylus control, you'll find that you have much more precision over your aiming, and you're able to execute circle-strafes and other FPS-style maneuvers with ease. The stylus method can be a little awkward to learn for some, and it induced cramps in our hands at first the temptation exists to switch the controls to the more familiar D pad and face buttons for your movement and aiming scheme. Unlike the Metroid Prime games on the GameCube, there is no lock-on. The shoulder button lets you fire your selected weapon, while double tapping the touch screen will let you jump. Left-handed input methods also exist, so southpaws needn't fret over the prospect of using their right hand to aim with the stylus. The default scheme has you dragging your stylus on the bottom screen to aim your weapons, while you use the D pad to move forward and backward or strafe left and right. Lose a battle with one, and they'll steal them-beat the same bounty hunter later, and you'll recover your lost octoliths.Ĭontrolling Samus is one of Hunters' strong points, at least once you get used to the controls. You'll come across several other bounty hunters with unique weapons and abilities that will duel you during your trip and attempt to steal your hard-earned octoliths. Samus isn't the only one searching out these octoliths, though. These octoliths are scattered across a few different planets and space stations. Why not three? Because then it'd be called the tri-force or something. The key to this power involves finding and unearthing eight different artifacts called octoliths. You'll search a small batch of planets in an area known as the Alimbic Cluster for a cryptic "ultimate power" that's said to be hidden in the system. In Hunters, you reprise the role of Samus Aran, everyone's favorite bounty-hunting heroine. Now Playing: Metroid Prime: Hunters Video Review By clicking 'enter', you agree to GameSpot's